Home > Gaming News
A recent interview from PLAY3.DE and the creators of Stellar Blade offer some interesting details about the game . The audience shed light on various aspects of the game , including the combat system , game world , and graphic modes .
Hyung - Tae Kim , the game manager , and Dong - Gi Lee , the technical music director from developer studio Shift Up , verbalize aboutthe game ’s scrap system . They accent the need for strategy and skill in battle . Kim assured players that while challenging , the game would render support features , allowing activeness game lover of motley accomplishment spirit level to enjoy the game .
Amidst the revelations , perhaps the most notable particular was the information partake in by Lee about the game ’s nontextual matter modes . It was announced that Stellar Blade would offer three computer graphic modes , ply to unlike player preferences . These admit a functioning modality for suave gameplay at 60 FPS , a resolution modal value for 4 atomic number 19 visuals , and a balanced mode offering a mix of the two .
To go into a little more point about the art modes the game will use ; there are three in total :
One of the most intriguing divine revelation was the inspiration drawn from games like NieR : Automata , Bayonetta , Sekiro : Shadows Die doubly , and Star Wars Jedi : Fallen Order for craft the combat experience in Stellar Blade . Kim shared that as histrion go on through the plot , they will learn to parry , dodge , and employ unlike skills , making the combat more various and piquant .
The discussion about the plot world revealed that Stellar Blade would search a semi - opened humanity , bring home the bacon a balanced mix of linear and open gameplay . Kim and Lee spotlight the implication of incorporate analog elements to maintain the nidus on narrative while also incorporating facet of a semi - open world .
The Divine also offer a coup d’oeil into the game ’s plot line , detailing the protagonist ’s mission to tame Earth and the encounters with survivors and enemies . They emphasized the evolving nature of the protagonist , Eve , who develops emotionally and face important decisions as the plot progresses .
The audience also touched upon the living give by PlayStation . Kim expressed gratitude for the collaborative effort and technical assistance bring home the bacon by the platform . So it look like there ’s a lot of good come with this game .